I will state my thoughts about good things that should be added to the game:
Feel free to correct me or offer a better way of use at my statements.
This feature (holding RIGHT-CLICK) to walk sometimes doesn't work properly, sometimes I've noticed when I use it that it doesn't go to the right place, it starts going back like 3 sqm and then starts working good. Making your chase late.
Sometimes I feel like I can't follow my fleeing targets, we need some feature to auto-follow to chase the creatures WHILE attacking them, like when you LEFT-CLICK the creature but attacking them, making it easier to chase your targets.
I can't just memorize a whole cave with a small light as help and a lot of stairs. We need something to see where we are or at least something to see where have we walked by.
As I've been reading a Minimap is not going to be added, but we need something to help us about this.
Aggressive and Pasive modes (Or a Balance mode as default):
This would be a very good feature since sometimes people run out of potion and need to flee the monsters without receiving too much damage.
Aggressive mode to attack stronger and less defense,
[Balance mode optionally default to balance our attack and defense]
Pasive mode to defend us more and hit less.
Resting mode (Same as Sedative):
Just like when you sit and regenerate your health/mana quickly, we need something to rest on the floor, could be as a hotkey and help us to regenerate better while we wait the respawn.
Me as example, I have around 800 of maximum mana, I am an apprentice and I have to wait a lot to regenerate it completely.
About the Rope/Pick/Fishing Rod/Shovel:
I think these items are useless by the moment (correct me if I am wrong).
Players' personal market:
This is a very good feature you should mind about, just like the Trade but an own stall where you can show people what do you sell and your price.
Only by clicking your stall a window could appear showing to the customer your items on sale.
As the temple or bank, maybe the city, should have a protected zone agaisnt monster's and/or future Player Killers (known as PK), in case of the PVP is going to be added.
Auto-Stack / Pick-one feature / Pick-all feature / Double Click:
I think that the way to see objects, grab, drop and choose amount is not so good.
- * When you move an item which has more than 2 in a stack, when you type a number it MUST automatically delete the last one, this will make it easier to move amount of items.
* Shift-Clicking items is good, but Double clicking them is easier, I think you can get more from the shift, for example: When you move a stack while holding the SHIFT it could move just ONE item of the stack, without appearing the "Select an amount Window" making it easier.
* As the above one, moving a stack while holding Control could move the WHOLE stack, without appearing the "Select an amount Window" making it easier.
A thing that makes me annoy is that the NPC's iddle time is too short, maybe it has already been reported but I cannot read as fast as they say Goodbye haha.
When somebody dies the corpse should say what killed him and who is the corpse from. I only have seen names description on quests with corpses (which weren't players).
This should be fixed, when you are in a battle you can log-out, making you flee from the battle and troll the monster haha. Maybe a fighting condition.
Another tragedy is when people take the books, it makes a quest harder when another player steal the hints. Maybe something that makes the books respawn or at least something that lets you know that somebody else took a book from a certain spot.
This has probably been reported before, monsters which attack from a distance position stop attacking when you are close to them, like the Orc Bowman and Orc Hunter.
I'll let the topic here, it think it would be very boring reading more, I will make another thread with more other features later.