The old system of slashing/piercing/hacking proved to be too confusing and using separate elements for magical skills simply made it too difficult to balance classes. So instead, the physical skills are as follows: swords, daggers, hammers, polearms (including axes), defence, archery, throwing, firearms.
Kurt, the Page Guild leader in Timar
Arian, the Apprentice Guild leader in Timar
Attributes are the general qualities of your ingame character. We have split this simply into strength, dexterity and wisdom. Many of you will be familiar with what these mean from other games:
- Strength is how strong you are (shocking, I know), so characters with a high strength will do more damage with melee weapons and are able to wear heavier armors.
Dexterity is how good a character’s hand-eye coordination is and how agile they are. Having a high dexterity skill increases the damage from distance attacks, and will raise the chance of a successful hit from any attack.
Wisdom is how intelligent the character is. So this is the attribute most important to magic users. Higher wisdom means greater magic attack damage and defence.
Now of course, this means that on reaching max level, no more attributes can be gained. But this also means that you get a certain amount of flexibility with how you build your character, whatever class you are.