In addition to doing our regular jobs with spriting, programming, mapping, quest-writing or NPC-writing, we still have a few debates going on on our private development boards. Today we want to share one of the debates that we're soon to close, namely player self-organisation. Player self-organisation is a vital part of any MMO, and we plan to include two different ways to help you organise yourselves and your fellow players. Through either clans or organisations.
So, what is the difference? Well, the main difference is that clans will be exclusive, while organisations will not. This means that a character can only be member of one clan at a time, while it may be part of as many organisations the player wants. But that's just scratching the surface.
A clan is according to wikipedia "a group of people united by actual or perceived kinship and descent." In Phobos a clan can naturally not be based on kinship or descent, but it is still the strongest way of uniting players under a common banner. This is also why a character can only be a member of a single clan at a time. In addition to the list of features found further down that organisations and clans share, clans have access to our Diplomacy system, and may rent clanhalls which can be found in cities, towns and close to popular hunting areas.
Again, according to wikipedia an organisation "is a social entity that has a collective goal and is linked to an external environment. The word is derived from the Greek word organon, itself derived from the better-known word ergon which means "organ" – a compartment for a particular task." Organisations in Phobos is a tool for players who wish to organise themselves for a certain purpose, but who don't want to leave their clan. This could be to organise a special event, or to work for a common goal in the long-term. Because of the non-exclusive nature of organisations they do not have access to the diplomacy tools clans have and they may not rent clanhalls.
Common feautures for clans and organisations
- Homepage on the official website
(With logo, description, blog/news, member list, diplomacy, statistics and private forum)
- Bank account
- In-game chat channel and 'notice board' for important messages
Riverview Manor, Yethil
The requirements for forming a clan or organisation will be basically the same. You need a founder, and a minimum of two co-founders. The founder and all the co-founders must have a Noble Account, and be at least a tier 2 class (Page or Apprentice). Together the founder and co-founders must approach the local clerk that will issue a clan or organisation charter, for a price of course.
In our system we have decided to let the clan or organisation decide for themselves how they want to divide their powers, whether it be the ability to add new members, manage the homepage, access the bank account, or even declare war. This means that any of the possible powers may be given to any rank within the clan or organisation. The only exception to this is the Founder status. The Founder status may only be held by one person at a time, and this status allows the player complete control over the clan or organisation.
Enora's Keep, Arferniel
In our diplomacy system we differentiate between three levels of relationships between clans.
Neutral is the standard relationship between all clans.
Two or more clans may sign an Alliance treaty. The terms of an alliance may vary and each treaty is unique. The following terms are negotiable:
- Length of treaty (can last from 1 day till unlimited)
- Degree of cohesion
- Request: When one alliance member is part of a war it may send a request to other alliance members to join in.
- Required: Alliance members are automatically part of any war the other alliance members are a part of.
War is the most drastic way of solving a dispute between two or more clans. A declaration of war must, however, be mutual before any action may be taken against either clan.
Of course, declaration of war or not, standard PvP rules will apply to all on PvP servers. But we want declaring war to unlock certain features which would make battling your enemies more... convenient. The exact features that will be included are still up for debate, so if there are any clan or alliance features not mentioned here that you would like to see in-game please feel free to leave your thoughts on this below.