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 Suggestion 
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Character: Johnald Skullsplitter
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Post Suggestion
Yay.
Hello guys.
New suggestion from me, yo!
UNIQUE ENVIRONMENTAL STUFFS!
Stuffs that can't be found anywhere else in the world of Erasan.
And I don't mean that every single sprite in the woods should be unique. I mean that like one sprite in each wood is unique. Like a really huge stone ore something.
Attachment:
Stonewithtree10.png
Stonewithtree10.png [ 17.73 KiB | Viewed 3864 times ]

We'll take this stone for example. What if this stone ONLY could be seen in like... The Greenwood forest? It would be nice and also it would be good as... what the hell is it called? Things to make it easier to describe ways and such. "Take to left at the giant stone" or something. Yeah, you know.

This isn't very necessary. Not at all. I just thought it would be fun =)

Creating character-suggestion
One thing that I hate about Tibia is that you start with that damn newbie club. I think... When you starting a new character you should be able to choose what weapon you want to start with. I don't mean that you can choose like "Broad Sword" or something. But a simple sword, simple axe or a simple club.

Vocation suggestion
I want more advanced vocation stuffs than Tibia has. In Tibia you need to be lvl 20+ and got to have 20 k+. Lol.
It should be more advanced in Phobos I think.
This is my suggestion:

Lvl 1 - 10:
Rookie
When lvl advance:
HP +5
MP +5

At lvl 10, you can choose to be a page, simple archer, Magician Novise.
At lvl 20 you can choose a direction.
Pages can become a Knight or a Paladin
Simple archers can become Archer or Rogue
Magician Novice can become White Magician or Black Magician
When you're lvl 50 you can choose your last direction. The Grandmaster direction.
Knight>Knight Templar/Grandmaster Knight
Paladin>Holy Knight/Grandmaster Paladin
Black Magician>Grandmaster Magician/Black Wizard(or witch if you're a girl)
White Magician>Grandmaster Magician/White Wizard(or witch if you're a girl)
Archer>Grandmaster Archer/Great Ranger (needs a better name...)
Rogue>Grandmaster Rogue/Great Hunter (Better name... Please!

Lvl 10 - 20
When lvl advance:
Page
HP +10
MP +5
Simple Archer
HP +10
MP +5
Magician Novice
HP +5
MP +10

20 - 50
When lvl advance:
Knight
HP +20
MP +5
Paladin
HP +15
MP +10
Archer
HP +15
MP +10
Rogue
HP +10
MP +15
Black and White Magician
HP +10
MP +20

50+
Knight Templar
HP +25
MP +15
Grandmaster Knight
HP +30
MP +10
Holy Knight
HP +20
MP +20
Grandmaster Paladin
HP +15
MP +25
Grandmaster Magician
HP +15
MP +35
Black Wizard/Witch
HP +20
MP +30
Royal Archer
HP +25
MP +20
Grandmaster Rogue
HP +20
MP +25

This is ofc very unbalanced. I just wanna show you what I meant :P



I will fill this thread out if I come up with something interesting.


Last edited by Nordberg on January 16, 2008, 04:56:32 PM, edited 1 time in total.

January 16, 2008, 04:35:36 PM
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Joined: April 14, 2007, 07:21:32 PM
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Clan: Order of the Beetle
Post Re: Suggestion
I doubt it would fit in Greenwood at all :S

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January 16, 2008, 04:38:15 PM
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Joined: April 19, 2007, 06:54:42 PM
Posts: 3562
Location: Germany
Character: Till
Post Re: Suggestion
Yea that stone would fit better in a dark coniferous forest.

onTopic: I like the idea of being able to describe a path by saying "Pass the giant stone and go left at the old (name for a tree, cant think of any in english)".

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January 16, 2008, 04:43:58 PM
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Joined: April 14, 2007, 07:21:32 PM
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Clan: Order of the Beetle
Post Re: Suggestion
Birk? Oak? Play pokemon!

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January 16, 2008, 04:48:45 PM
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Joined: October 16, 2006, 03:06:04 PM
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Character: Johnald Skullsplitter
Clan: Akai'Zhar
Post Re: Suggestion
K-Seppi wrote:
I doubt it would fit in Greenwood at all :S

I didn't mean that stone. Just showed it to describe what I meant.

New vocation suggestion! (+ a character creating suggestion)


January 16, 2008, 04:57:33 PM
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Joined: May 15, 2007, 09:34:31 AM
Posts: 1944
Location: Sweden
Character: Fawenah
Clan: Dwarfhood
Post Re: Suggestion
I agree to the first one about the stone, and I also agree to the suggestion that you should be able to decide what weapon you want to start with.

But about the vocation thing, I'm not sure, I have to think it throguh before I have a oppinion about it.

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January 16, 2008, 05:13:39 PM
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Joined: October 16, 2006, 03:06:04 PM
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Character: Johnald Skullsplitter
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Post Re: Suggestion
Fawenah wrote:
I agree to the first one about the stone, and I also agree to the suggestion that you should be able to decide what weapon you want to start with.

But about the vocation thing, I'm not sure, I have to think it throguh before I have a oppinion about it.

My point isn't that it should be EXACT like that. I just want some variety and not just 8 different things, like in Tibia (paladin, royal paladin, knight, elite knight, sorcerer, master sorcerer, druid and elder druid). I want more variety...


January 16, 2008, 06:11:27 PM
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Joined: May 15, 2007, 08:39:27 PM
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Location: Oslo, Norway
Post Re: Suggestion
You will get variety =)

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January 16, 2008, 06:23:15 PM
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Post Re: Suggestion
I support your ideas with 100%

The vocation idea is really good, imo. It would certainly be more interesting gaining levels.


January 16, 2008, 06:37:43 PM
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Joined: October 16, 2006, 03:06:04 PM
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Character: Johnald Skullsplitter
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Post Re: Suggestion
New proposal! HIDING!

Wouldn't it be cool if you could sneak up on a monster and have the first strike to get a benefit in the fight? My suggestion is that if you stand behind a 64x64 stone/tree the monsters on the other side can't see you. Donno if it's easy or hard to code or if it's even possible but it would be damn cool. (ofc, if you have shown yourself you can't hide again. So you can't stand behind a stone and then walk to left, shoot and then hide behind the stone again)


January 17, 2008, 02:55:59 PM
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Joined: January 16, 2008, 09:24:57 PM
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Character: Naachos
Clan: The secret Cult of Fire
Post Re: Suggestion
Nah, good idea at first, But still , it wont fit so much unless we create bigger area. :wink:
And 2. The club is a start + as said its a rp game and no1 have suggested that on tibia i think :shock:
3.
I thought of that also, but you were too quick :wink:
But i thought like Monk,Rogue,Assassin,Paladin,Hunter,Knight,Novice of a cult(or something)
Mage,Sorcerer,Necromancer( not summons, but darker spells)
:evil:

Myself doesnt think that "Templat knight" is a good vocation for rollplay or something, Like tibia, with advances.

Cause it isnt funny with only 4 vocs.

And tibia is more childish/Cartoonish in their graphics, but got a lot more creature and places i think... Havent found everything Yet i Phobos xD

And that this is more advanced in gameplay :P

But still good ideas , but not yet there :P

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January 17, 2008, 04:06:33 PM
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