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 Teaser - Classes I 
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Post Teaser - Classes I
ImageClasses IImage

This month we'd like to introduce the class system that we’ll be using. Admittedly, and in true Myth Entertainment style, this is not the first time a Phobos class system has been teased! However I’ll explain the reasons for this below. But you can be sure that this is the class system we’ll be using at release. This post will also go into considerably more depth about the system overall than those in the past.

Tier 1
There is only one tier 1 class, and it's the class that all players start out as: the citizen. Citizens are unable to learn any spells or feats and are only allowed to leave the starting area, Timar, once they have been promoted to a tier 2 class.

There are two ways for players to get this first promotion. The main way we expect players to get it is by completing a set of quests for one of the guild leaders in Timari. I don’t want to go into too much detail with it, but basically there will be three stages of quests that a player has to complete. There will be several possible quests available to the player to complete at each stage, so players will get some choice about which quest they want to complete. The first of these quests shouldn’t take longer than about 5 minutes, I’ll call this the ‘easy quest’. The second is designed to encourage the player to leave Timari and explore a little, I’ll call this the ‘explorer quest’. The third will require the player to complete a quest for an NPC who isn’t the guild leader, the ‘helper quest’.

The alternative to the quest route is to simply to level your character up to level 10, at which point the guild leaders will happily promote any player.

However, if going for the quest option, most players will be promoted by around level 6 without too much trouble, and an experienced player might even be able to get promoted by level 4 or 5. Don’t worry though, powergamers, the level difference between players for this first promotion won’t mean anything in the long term. The idea is that it means that new players will spend longer in Timar. More experienced players usually won’t have to spend more than an hour in there, getting their first few levels against weak creatures, before leaving the safety of the Timar valley. They don't have to leave though, of course.

Tier 2
Those of you who have been following our progress for a long time will remember how in the old system we had three options for the first promotion: the close-combat page, magic-using apprentice, and distance-combat scout.

However after a lot of discussion (like literally YEARS of arguing about it), we came to the conclusion that actually the scout wasn’t going to work as a whole class branch; there simply wasn’t enough variety for it without things getting very confusing for the player and so balancing it, whilst making sure that the scout was still an interesting class to play, was going to be impossible. So instead we merged the distance-fighting aspect of the scout into the page. So players get the choice of becoming either page or apprentice; with the page acting as a physical-combat class and the apprentice still as the magical-combat class.

Tier 3
Later on in the game, players may be promoted again and become more specialised. The full list of tier 3 classes is as follows: Knight, Rogue, Marksman, Ranger, Cleric, Shaman, Wizard, Sorcerer. However the classes available to a player in this second promotion depend on whether that player first became a page or apprentice.

So, the full class tree for tiers 1-3 will look a little something like this:

Image


Detailed class descriptions will be added with concept images in a few weeks’ time. Until then, feel free to suggest/discuss/argue/rage over likely class profiles, spells and the overall class system described here.

Yours,
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February 05, 2012, 11:14:32 PM
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Post Re: Teaser - Classes
OMG
this is the best Class Tree, i have seen before
IM CRAZY TO TEST THIS
Congratulations, nice work


February 05, 2012, 11:23:00 PM
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Post Re: Teaser - Classes
Wow, very nice teaser, will be there any difference between becoming for example cleric from tier 2 apprentice or page? Or just two ways for 1 `goal`?


February 05, 2012, 11:34:15 PM
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Post Re: Teaser - Classes
has many classes
two of them, dont need, but its is my opinion :D
I'm happy anyway


February 05, 2012, 11:39:08 PM
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Post Re: Teaser - Classes
Lenioo wrote:
Wow, very nice teaser, will be there any difference between becoming for example cleric from tier 2 apprentice or page? Or just two ways for 1 `goal`?

It will make a difference. A page that becomes a cleric won't have the same possibilities as someone who emerged from the apprentice class. I am using the term "possibilities" here, because apart from your initial Tier 2 choice we aim to give you other possibilities to make your character unique.

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February 05, 2012, 11:44:41 PM
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Post Re: Teaser - Classes
Ow very cool teaser!
Rob
Thanks!

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Last edited by havy on February 05, 2012, 11:57:00 PM, edited 1 time in total.

February 05, 2012, 11:52:43 PM
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Post Re: Teaser - Classes
havy wrote:
Ow very cool teaser!
Rob
Apprentice -> Ranger
=
Page -> Ranger
??????


virato had the same question. As I said, your Tier 2 choice will definitely make a difference when comparing a cleric (or ranger) who was a page and a cleric (or ranger) who was an apprentice first.

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February 05, 2012, 11:57:05 PM
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Post Re: Teaser - Classes
Till wrote:
havy wrote:
Ow very cool teaser!
Rob
Apprentice -> Ranger
=
Page -> Ranger
??????


virato had the same question. As I said, your Tier 2 choice will definitely make a difference when comparing a cleric (or ranger) who was a page and a cleric (or ranger) who was an apprentice first.

thanks
I didn't see was writing and he posted before me

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February 05, 2012, 11:58:47 PM
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Post Re: Teaser - Classes
Great teaser!
Already translated to portuguese and posted on PhobosBr.net!

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February 06, 2012, 12:28:58 AM
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Post Re: Teaser - Classes
Till wrote:
Lenioo wrote:
Wow, very nice teaser, will be there any difference between becoming for example cleric from tier 2 apprentice or page? Or just two ways for 1 `goal`?

It will make a difference. A page that becomes a cleric won't have the same possibilities as someone who emerged from the apprentice class. I am using the term "possibilities" here, because apart from your initial Tier 2 choice we aim to give you other possibilities to make your character unique.


So if youre a Page/Cleric you will have more physical attack and defense, while a Apreentice/Cleric will have more healing power and magical attack but less defense

A Question:

Will clerics focus on magical attack or physical attack?


February 06, 2012, 12:41:56 AM
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Post Re: Teaser - Classes
I don't really want to go into too much detail, but I understand that the ranger and cleric might seem slightly confusing at first.

Like you said: if you're a page/cleric you will have stronger physical attacks, while an apprentice/cleric will have stronger magical attacks. That's not the whole story though. Some of the best cleric (and ranger) attacks are those which combine magical and physical combat together.


February 06, 2012, 12:59:28 AM
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Post Re: Teaser - Classes
I need to know the difference between apprentice classes, or test, etc..
You decide :gangster:


February 06, 2012, 01:07:08 AM
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Post Re: Teaser - Classes
Guess, and maybe we'll tell you if you're right or not :yes:


February 06, 2012, 01:24:02 AM
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Post Re: Teaser - Classes
For some reason I'm kinda scared of all this. This stuff seems to be a bit too complicated, and may be harmful to the game, since balancing it, and making each class unique is a very hard task...

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February 06, 2012, 01:52:35 AM
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Post Re: Teaser - Classes
Rob wrote:
This month we'd like to introduce the class system that we’ll be using.
Will there be teasers every month? xD

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February 06, 2012, 02:33:27 AM
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