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 Teaser - Classes II 
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Post Teaser - Classes II
I hope that this makes up for the lack of april-fools. That would just have been too easy ;)

ImageClasses IIImage

Back in February we introduced the class system and class tree. We've added concept images to that class tree and I would now like to go into detail about the eight 'tier 3' classes: knight, rogue, marksman, ranger, cleric, shaman, wizard, sorcerer.

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The following extracts have been kindly provided by Guildmaster Thom Alingson of the Guilds of Learning, Empo Sar.

Knight
    Whether as a calm, steadfast tank, or a volatile, raging juggernaut; the knight’s ability with melee combat is second-to-none. With a great number of melee feats at their disposal, knights overcome their enemies through strength and fearless resilience. The knight’s main weakness lies in their inability to comprehend more than the very simplest of magics; knights are restricted to using mainly buff spells to aid their effectiveness with melee combat.

Rogue
    Rogues are followers of the mid- and close-combat disciplines; able to sneakily weave their way through a group of enemies and throw a knife with astounding accuracy upon one target before disembowelling the next with a light melee weapon before the enemy knows what has hit them. Rogues are especially adept at incapacitating their enemies with a few well-aimed blows before finishing them off with a single final attack. Though not as deadly from a distance as a marksman, nor as tough or forceful as a knight, rogues are well practised in both distance and light-weapon melee combat, making them formidable opponents in both close and mid-distance combat.

Marksman
    Marksmen are unsurpassed experts in the various forms of distance combat; using bows, crossbows and firearms to bring down their enemies in the blink of an eye. A number of different feats are available to the adroit marksmen, ranging from fearsome barrages to deadly poisoned precision shots. As quick, nimble warriors, marksmen tend to stay on the edge of the fray - utilising hit-and-run tactics or exploiting their speed to put distance between themselves and their enemies. Although even when in a close combat situation, marksmen still have a few tricks up their sleeves.

Ranger
    Rangers are able to use distance weapons with great precision, but are also patient students of magic. The main strengths of a ranger lie with combining magical and physical distance attacks; using magic to alter the power and to imbue projectiles to cause extra damage or disorientate their enemies. Rangers also have a good appreciation of the natural world, which they may often use to their advantage, especially in encouraging wild creatures to do their bidding.

Cleric
    Clerics seek a balance between the ferocity of melee and the fascinations of magic. Whilst not as physically attuned as knights may be, clerics are able to utilise their magical knowledge and combine their abilities in order to execute various devastating melee feats, spells and enchantments. By combining their knowledge, clerics may enchant their weapons and perform dazzling feats even the most skilled of knights would not usually be able to. Of course, not specialising in magic alone, clerics are not as talented magicians as shamen, wizards, or sorcerers. Nonetheless, clerics may protect and heal their fellow warriors, making them crucial team members in group battles.

Shaman
    Shamen are natural magicians with a focus on witchcraft and curses. While they may not have such a huge arsenal of attack spells as the wizard and sorcerer, shamen more than make up for it with a impressive selection of supportive spells to drain and weaken enemies to bring them to their knees. Shamen exploit the power of nature and are able to bend it to their will, even allowing them to control the minds of other creatures. Some unspeakable black magics may also be used as the tools of the shaman, making them formidable opponents indeed.

Wizard
    Many years of study has made these students of magic masters in their art. However wizards must often plan their method of attack carefully, as they may have to build up their strength to use their most powerful spells, however this also allows them to harness some more unusual and arcane magics which defy understanding by the other magical classes. A skilled wizard may choose to rain down upon his enemies with destructive powers of great force, or to take a more subtle approach, by paralysing their enemies or even cloaking themselves from the view of unfriendly eyes.

Sorcerer
    Sorcerers are masters of the elements, and their knowledge of them is the greatest of all the classes. Practised sorcerers may form all manner of elemental forces to hurl at their enemies; from blazing fireballs to bitter-freezing waves of ice, from bolts of lightning to earth-shattering quakes. However, a sorcerer’s focus is largely aggressive, making them particularly vulnerable to attack themselves, even more so perhaps than the other magical classes.

So, which class will you take?

Yours,
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April 01, 2012, 08:44:32 PM
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Post Re: Teaser - Classes II
Damn you guys. I don't know which to play. Too many good choices! I hope the classes work out wonderfully. As well, I hope the staff can maintain a balance between said classes without disrupting what makes the classes different from each other. Blizzard fails at this. Don't be Blizzard!

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April 01, 2012, 08:54:27 PM
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Post Re: Teaser - Classes II
AWESOME!!
Hard to choose, many choices
The arts beautiful too
Congratulations Myth, keep it up
AND Sorcerer i guess =P


April 01, 2012, 09:03:30 PM
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Post Re: Teaser - Classes II
i love
I see in facebook xD
I take ranger or marksman

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April 01, 2012, 09:09:33 PM
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Post Re: Teaser - Classes II
Waaay better than an April Fool's Joke! :P
Looks like the classes are well balanced, great job!

Already translated to portuguese and posted on PhobosBr.net forum.

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April 02, 2012, 12:32:14 AM
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Post Re: Teaser - Classes II
I'm going to be a forever Citizen.


April 02, 2012, 01:11:09 AM
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Post Re: Teaser - Classes II
Oh god. I'll create a Knight and a Cleric, be sure of that. Great teaser.


April 02, 2012, 03:26:52 AM
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Post Re: Teaser - Classes II
By the way, Andre should get credit for the paintings he did--they're really quite amazing, and perhaps his best work yet.

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April 02, 2012, 04:30:43 AM
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Post Re: Teaser - Classes II
Damn you, Andre! Stop being awesome-r than me! That's some seriously badass art.

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April 02, 2012, 08:56:47 AM
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Post Re: Teaser - Classes II
I found mistake. In Shaman description. In first line is Shamen, not Shaman ?


April 02, 2012, 09:52:11 AM
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Post Re: Teaser - Classes II
DanioZg wrote:
I found mistake. In Shaman description. In first line is Shamen, not Shaman ?


I suppose that is plural.


April 02, 2012, 11:02:41 AM
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Post Re: Teaser - Classes II
Very Nice!!! And very nice concept images, they're amazing!

I will take Knight!!!

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April 02, 2012, 11:10:34 AM
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Post Re: Teaser - Classes II
Im going for Marksman or Knight or both, xD


April 02, 2012, 01:15:21 PM
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Post Re: Teaser - Classes II
Redshrike wrote:
By the way, Andre should get credit for the paintings he did--they're really quite amazing, and perhaps his best work yet.


Thank you, Sven! I really appreciate that my friend. And really hope everyone is satisfied and excited about what we've done so far ;)

Stian wrote:
Damn you, Andre! Stop being awesome-r than me! That's some seriously badass art.

Haha I'm still on my way, Stian! But thanks! ;)

By the way, it's awesome to see people already putting their money on each individual Tier 3 Class. Which would you choose? :gangster: :D

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April 02, 2012, 01:49:37 PM
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Post Re: Teaser - Classes II
Another great teaser! I'm excited to see how Rogues will work. Will they get a standard stealth like spell or what?


April 02, 2012, 02:34:56 PM
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