Teaser - Skills and Attributes

The latest news, updates and information on the ongoing development of Phobos.
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Rob
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May 08, 2012, 12:04:48 AM

Image Skills and Attributes Image

Skills
The old system of slashing/piercing/hacking proved to be too confusing and using separate elements for magical skills simply made it too difficult to balance classes. So instead, the physical skills are as follows: swords, daggers, hammers, polearms (including axes), defence, archery, throwing, firearms.
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Kurt, the Page Guild leader in Timar
The magical skills are: nature, destruction, protection, support. You can probably work out more or less what each of those skills contains, so I won’t go into any more detail with that right now.
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Arian, the Apprentice Guild leader in Timar
Skills are raised over time and use, so may be trained up. However if you want to increase your skills fast, then standing with a friend and repeatedly bludgeoning each other in the face with a weak weapon isn’t the way to go.

Attributes
Attributes are the general qualities of your ingame character. We have split this simply into strength, dexterity and wisdom. Many of you will be familiar with what these mean from other games:
  • Image Strength is how strong you are (shocking, I know), so characters with a high strength will do more damage with melee weapons and are able to wear heavier armors.

    Image Dexterity is how good a character’s hand-eye coordination is and how agile they are. Having a high dexterity skill increases the damage from distance attacks, and will raise the chance of a successful hit from any attack.

    Image Wisdom is how intelligent the character is. So this is the attribute most important to magic users. Higher wisdom means greater magic attack damage and defence.
Unlike skills, attributes cannot be trained up. Instead, whenever a player levels up in experience they get a set number of ‘attribute points’ to spend on attributes. Apart from affecting how much damage you do, the choice of attributes will also influence the HP and MP gained at each level up. So choose wisely.

Now of course, this means that on reaching max level, no more attributes can be gained. But this also means that you get a certain amount of flexibility with how you build your character, whatever class you are.

Yours,
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Socera boladaum
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May 08, 2012, 12:27:11 AM

Cool!

I´m just afraid of firearms, i don´t know how this will be implemented and balanced.

I loved the statue outsite Kurt´s house and the bookshelf of Arian.

Translated and posted in PhobosBR.net!
Last edited by Socera boladaum on May 08, 2012, 01:26:20 AM, edited 1 time in total.
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Ricardo
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May 08, 2012, 12:53:45 AM

Rob wrote:Skills are raised over time and use, so may be trained up. However if you want to increase your skills fast, then standing with a friend and repeatedly bludgeoning each other in the face with a weak weapon isn’t the way to go.
I'm happy to read this...
Looking forward to play Phobos, it looks promising and the team seems to be working on common flaws seen on other games. :afro:
Last edited by Ricardo on May 08, 2012, 01:02:08 AM, edited 1 time in total.
havy
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May 08, 2012, 12:57:19 AM

me too Kardaum...
I need test it ;D
Felipee
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May 08, 2012, 01:01:32 AM

Tell us more about how the skills can be trained!!
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Rob
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May 08, 2012, 01:22:30 AM

Till just pointed out to me that I spelt it "focusses" and "focussed" (with a double "s"). :D This is actually the British spelling, but as we'll be using American English ingame, it has now been changed to the single "s" form!
jhonnyot
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May 08, 2012, 02:38:41 AM

Great teaser! I'd love to play it right now. And btw British English in the game would be way prettier IMO. :P
Xune
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May 08, 2012, 08:56:06 AM

Epic!

Definitely cannot wait to play this.

I'm glad to see that Strength, Dexterity, and Wisdom will all be skill points you can put in where you see fit.

Awesome work guys, keep it coming! :newsletter:
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Tazmanian
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May 08, 2012, 07:31:48 PM

Awesome! can hardly wait xD :gangster:
Vt3k
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May 09, 2012, 12:02:31 AM

I just got an idea that you could be able to gain some skill points from quests or something.

example: you have a quest from the swordmaster, when you coplete it you get few skill points ( to use by yourself or directly to the swordfighting skill)

Anyway, I like it :-).. i like everything what makes us closer to play ;D
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knight legend
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May 09, 2012, 09:21:33 AM

Good teaser, but tell us more about traning Streght Dextery and Wisdom

or its just:

increasing Strenght: Attacking with melee weapons and shielding
increasing Dextery: Using Distance Weapons
increasing Wisdom: Using Spells


is it that simple?

Edit:
Sorry i didnt explain myself well
How many ways are to improve Strenght, Dextery and Wisdom, and what are those ways?
Last edited by knight legend on May 09, 2012, 01:20:03 PM, edited 1 time in total.
fliper
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May 09, 2012, 09:39:56 AM

@knight, as far as i remember u could level up dextery by using melee weapons too (but really slow). Correct me if im wrong guys.
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Rob
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May 10, 2012, 12:31:56 PM

knight legend wrote:...
How many ways are to improve Strenght, Dextery and Wisdom, and what are those ways?
Rob wrote:Unlike skills, attributes cannot be trained up. ...
Strength, Dexterity and Wisdom are the attributes. You can’t train them up. The only way to increase them is to level up in experience. Every time you level up in experience you choose which attribute to increase.
havy
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May 10, 2012, 01:40:03 PM

you need explain.
i am ranger i can up dexterity for critical?
strength for damage and wisdom for magic damage?
or only can up dexterity?
explain the system please :confused:
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Rob
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May 10, 2012, 01:50:50 PM

Strength - higher melee damage.
Dexterity - higher distance damage.
Wisdom - higher magic damage.

So as a ranger, the most important attributes for you will be dexterity and wisdom.
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