Phobos - Forums
http://forum.phobosonline.com/

Teaser - Skills and Attributes
http://forum.phobosonline.com/viewtopic.php?f=55&t=5308
Page 2 of 2

Author:  Till [ May 10, 2012, 02:00:52 PM ]
Post subject:  Re: Teaser - Skills and Attributes

Rob wrote:
Strength - higher melee damage.
Dexterity - higher distance damage.
Wisdom - higher magic damage.

So as a ranger, the most important attributes for you will be dexterity and wisdom.

But, it's up to you how you build your character.

Author:  havy [ May 10, 2012, 04:48:58 PM ]
Post subject:  Re: Teaser - Skills and Attributes

cool :D thanks

Author:  UFOguy [ May 21, 2012, 10:13:34 PM ]
Post subject:  Re: Teaser - Skills and Attributes

So my question is will skill levels have maximum?I hope not.

Author:  Rob [ May 21, 2012, 10:47:21 PM ]
Post subject:  Re: Teaser - Skills and Attributes

No. Levels have a cap, and you can only increase attributes (Strength, Dexterity, Wisdom) when you level up so they also have a maximum. But skills are uncapped.

Author:  ruisu123 [ May 22, 2012, 12:39:47 PM ]
Post subject:  Re: Teaser - Skills and Attributes

defines the attacking power in relation attributes and skills? If I have a high skill level and low attribute, will I still be able to take high damage?

Author:  Rob [ May 22, 2012, 03:30:56 PM ]
Post subject:  Re: Teaser - Skills and Attributes

Probably not...

I guess you're thinking about low levels who train up high skills? Well damage is determined by a mixture of attributes, skills and the spell/feat used. So if you take out one of those three, you're not going to be able to do high damage.

However getting the balance right on this is going to be something we work at during the beta however. We want a system where being higher level does give a clear advantage, but it doesn't make you untouchable if you meet somebody with some skill in combat.

Author:  Celix [ May 22, 2012, 03:59:09 PM ]
Post subject:  Re: Teaser - Skills and Attributes

Will there be items which provides attribute or skillbonuses?

Author:  Rob [ May 22, 2012, 06:10:20 PM ]
Post subject:  Re: Teaser - Skills and Attributes

Yes.

Author:  Setzer [ September 25, 2012, 09:56:33 AM ]
Post subject:  Re: Teaser - Skills and Attributes

I am a little late to make questions I think, but I will ask away anyway!

Is there any way to train, lets say, daggers as much as we want, like stabbing a dummy, monsters? My point is: advancing in DAGGERS without leveling up meanwhile?

I ask that because I really enjoy to raise my combat skills before going out exploring or fighting other players, so I am wondering if that is possible.

Thanks in advance though.

Regards,

Author:  Aidan Aneirin [ September 25, 2012, 12:50:00 PM ]
Post subject:  Re: Teaser - Skills and Attributes

Setzer wrote:
I am a little late to make questions I think, but I will ask away anyway!

Is there any way to train, lets say, daggers as much as we want, like stabbing a dummy, monsters? My point is: advancing in DAGGERS without leveling up meanwhile?

I ask that because I really enjoy to raise my combat skills before going out exploring or fighting other players, so I am wondering if that is possible.

Thanks in advance though.

Regards,


I believe this has already been answered:

Rob wrote:
Skills are raised over time and use, so may be trained up. However if you want to increase your skills fast, then standing with a friend and repeatedly bludgeoning each other in the face with a weak weapon isn’t the way to go.


Rob wrote:
[...] low levels who train up high skills? Well damage is determined by a mixture of attributes, skills and the spell/feat used. So if you take out one of those three, you're not going to be able to do high damage.


Does that answer your question?

Author:  El Diablo [ September 25, 2012, 03:29:27 PM ]
Post subject:  Re: Teaser - Skills and Attributes

I'm saddened that I can't get stronger as a low level. I enjoyed running around with a War Hammer back in old tibia with 70 club level 8 and trashing those unexpecting PKs

Author:  Setzer [ September 25, 2012, 04:11:27 PM ]
Post subject:  Re: Teaser - Skills and Attributes

@Aidan
So everyone will most likely have the same skill numbers, doing the same damage at the same level :moustache:

That's a bit frustrating, it is nice to work on a characters skill to make it unique, but apparently all the knights will be doing the very same damage at level 10, 15, 20, difference will be on a knight's equipment.


@Drawnraven

I share that feeling!
I liked being a lowbie and kicking someone else's ass off in a duel because I had the skills for it and not because I had the levels :P


Well, let's see how that works out!

Regards,

Author:  neel [ March 13, 2014, 06:10:27 AM ]
Post subject:  Re: Teaser - Skills and Attributes

People,

First we need to test to see the differences. Now we have just a lot of suppositions.

Best regards,

Neel

Page 2 of 2 All times are UTC + 1 hour
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/