Teaser - Combat

The latest news, updates and information on the ongoing development of Phobos.
Andre
Staff
Posts: 3742
Joined: June 16, 2008, 04:08:47 PM

October 16, 2012, 06:01:11 AM

I'm sorry, Aidan! Missed your post, dude! hoho :Ü: Thank you so much!!
Agent green and guys: Ye bright balance on our spells is really though right now. Mostly because they need to shine, but not overwhelm the ambient light with colorful flashes. And also, few animations must be fast, others require a slower pace for magnitude purposes. :D
Moderate healing in one of those. :P

I just can't wait til you guys see what more we've prepared for our spell system. I think most of it won't be revealed to you until the game release. Basically I can say it worth the surprise! You have no idea what players will be able to do with their spells/feats when casted properly. ;)

And once again, "Gameplay" & The guy behind the computer" will be proven to be an important trademark from Myth Entertainment. :gangster:
El Diablo
Tester
Posts: 649
Joined: June 09, 2007, 08:29:53 PM
Character: El Diablo
Clan: Akai'Zhar
Location: United States

October 16, 2012, 06:28:19 AM

Andre wrote:I just can't wait til you guys see what more we've prepared for our spell system. I think most of it won't be revealed to you until the game release. Basically I can say it worth the surprise! You have no idea what players will be able to do with their spells/feats when casted properly. ;)
Perhaps I do. I've witnessed some neat things from Brabexia possible with massive client edits. ;)
Bacjusz
Tester
Posts: 102
Joined: August 30, 2010, 09:03:35 PM
Character: Bacjusz Merryeye
Clan: Starzy Wyjadacze
Location: Poland

October 16, 2012, 12:53:38 PM

Rob wrote:
Bacjusz wrote:The teaser is great overall. And yet i think some things are missing here. I'd love to know if teams or parties will affect combat substantially. By that I mean if buffs will be (possibly) team based or just single target. Another thing are those guard NPCs. I wonder if they will be invincible or rather just dangerous and yet killable. Lastly I am curious about the penalties for PK. Will the assassin be cursed, marked as a serial killer, or maybe there will be a bounty somewhere in the town with a reward for his/her head. That's all I think. Maybe someone will continue my train of thought.
Regards,
Bacjusz
Parties
We want to encourage party-based combat as much as possible. So there will definitely be party-acting spells (this will be especially true for the Cleric).

Guards
All NPCs will be killable. However most will be very, very hard to kill. For instance, to kill a guard, you would need a group of several well-equipped high levels. This will be made even more difficult when NPCs can call more guards to help them if they're in trouble.

PK penalties
At release, guard NPCs will probably be the only anti-player killing 'system'. Depending on how necessary it is, we will look to improve this system, perhaps by adding a bounty system of some kind. But that will not be in release, for sure.
UFOguy wrote:Im nto much into PvP but i like this teaser and idea of how are you gonna do it.I still really hope there will be a NO PvP server in wich we can only PvP in a selected area like arena or something.I dont plan to play on PvP server,so if there is no nonPvP there is no UFOguy
The plan is that PvP will still be possible inside arenas on non-PvP worlds.
Thanks for the information. I think I am fully satisfied with the answer. I am looking forward to closed beta tests because I want to hire some players for my team :-) Best regards,
Bacjusz
Setzer
Tester
Posts: 53
Joined: September 25, 2012, 09:09:45 AM
Character: Setzer
Clan: GIRLZ LIKE IT BIG

October 16, 2012, 05:56:10 PM

@Rob

Thanks for the answer, Rob, I am very satisfied with the treatment cheaters will receive.

And please, keep the good work UP! :)


~expects more content~


Regards,
User avatar
Ricardo
Tester
Posts: 337
Joined: August 16, 2007, 05:37:41 PM
Character: Ricardo
Location: Brazil

October 16, 2012, 06:38:27 PM

The combat system should be easy to use and highly configurable, but at the same time require a lot of human skills and avoid any sort of automated no-brainer decisions and behaviors, thus decreasing to almost 0% the possibility of cheat usage and abuse.

Also, the community should be let free to roam and no limits should be put on killing, except for the already presented guard npcs. The community should be able to take care of itself and reach an equilibrium.
Agent Green
Tester
Posts: 967
Joined: June 10, 2008, 08:55:09 PM
Character: Agent Green
Clan: Order of the Beetle
Location: England

October 16, 2012, 10:36:48 PM

Kardaum wrote:The combat system should be easy to use and highly configurable, but at the same time require a lot of human skills and avoid any sort of automated no-brainer decisions and behaviors, thus decreasing to almost 0% the possibility of cheat usage and abuse.

Also, the community should be let free to roam and no limits should be put on killing, except for the already presented guard npcs. The community should be able to take care of itself and reach an equilibrium.
Only if the community is not populated by stupid
Dark-Hitman
Tester
Posts: 64
Joined: January 14, 2008, 09:45:56 PM
Character: Dark-Hitman
Clan: Ironfist
Location: Wolverhampton, England
Contact:

October 17, 2012, 09:16:57 PM

:o!
Stian
Tester
Posts: 1679
Joined: May 15, 2007, 08:39:27 PM
Location: Oslo, Norway

October 18, 2012, 03:49:03 PM

I'm excited to see how well things are going! I miss you guys :oops:
Keep up the good work!
Deathwish
Traveller
Posts: 132
Joined: January 21, 2011, 01:54:53 AM

October 22, 2012, 02:36:44 AM

This is why I love this team. :twisted:
Marco
Tester
Posts: 4
Joined: October 22, 2012, 09:48:45 AM
Character: Marco

October 22, 2012, 09:51:25 AM

Amazing teaser and fucking epic spell effects. :o
wreck713
Tester
Posts: 22
Joined: January 17, 2008, 01:10:01 AM
Character: Neil
Location: England
Contact:

November 02, 2012, 11:04:03 PM

It all depends on the death penalty really. I deterred from PVP on Tibia as you lose so much when you die and people seem to kill you for the hell of it...

Kinda destructive gameplay in a way when all you want to do is progress, regardless of the penalty for the PK, you will always get some idiot who will attack you for no reason

Non-PVP world is always preferred for me!
Zilvix
Tester
Posts: 52
Joined: February 19, 2010, 08:11:50 PM
Character: Zilvix
Location: Ohio

December 17, 2012, 11:49:33 PM

Rob wrote:
A poorly-designed combat system is annoying for the user. An annoyed user will probably either quit, or cheat. So convenience and usability are paramount to making our combat system work. Players will be able to move around using the arrow keys, WASD, and mouse, and we plan to allow players to customise almost all keys as spell/feat hotkeys to make combat in Phobos feel as natural as possible.
When it comes to customizing, will you be able to bind things to your mouse? I have a gaming mouse with extra buttons.
User avatar
Rob
Administrator
Posts: 3581
Joined: March 30, 2006, 08:22:14 PM
Location: UK

December 18, 2012, 02:47:56 AM

Zilvix wrote:When it comes to customizing, will you be able to bind things to your mouse? I have a gaming mouse with extra buttons.
How many buttons are we talking? I use a 5 button, and agree that being able to bind these would be brilliant, and would certainly be possible. I will say though, that being able to do this does depend on your mouse's drivers. A lot of mice seem to use some pretty rubbish drivers, and if that's the case for yours, or if you have more than 5 buttons, then we may not be able to fully support it.

Even if that is the case, all is not lost. High-end mice should come with software which allows you to redefine buttons on your mouse. But if yours (like mine) doesn't, then I strongly recommend a program called X-Mouse Button Control.
User avatar
Ricardo
Tester
Posts: 337
Joined: August 16, 2007, 05:37:41 PM
Character: Ricardo
Location: Brazil

December 18, 2012, 09:55:40 PM

Rob wrote:Even if that is the case, all is not lost. High-end mice should come with software which allows you to redefine buttons on your mouse. But if yours (like mine) doesn't, then I strongly recommend a program called X-Mouse Button Control.
I have a 7-button mouse and I vouch for this program.
Agent Green
Tester
Posts: 967
Joined: June 10, 2008, 08:55:09 PM
Character: Agent Green
Clan: Order of the Beetle
Location: England

December 19, 2012, 01:01:40 AM

my mouse has three buttons, fear my right click :gangster:
Post Reply