Teaser – The End is Nigh

The latest news, updates and information on the ongoing development of Phobos.
Alenius
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June 16, 2013, 12:41:49 AM

Yes, I hope you all are looking forward to our new feature!
Walking! :-P
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Etchebeur
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June 16, 2013, 04:52:53 AM

Alenius wrote:Yes, I hope you all are looking forward to our new feature!
Walking! :-P
What about running?
Xareth
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June 16, 2013, 09:21:12 AM

Missed the one in the dark room, damn!

Then 2014 it is.. :(
Xanobi
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June 16, 2013, 12:07:01 PM

I guess im the only one that hates this sidestep. Its just OP and doesnt look well :/
Lenioo
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June 16, 2013, 02:13:33 PM

Xanobi wrote:I guess im the only one that hates this sidestep. Its just OP and doesnt look well :/
Indeed, why would anyone walk normally when walking diagonally is much faster? I think it will be abused by skilled players.
Agent Green
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June 16, 2013, 02:32:37 PM

Xanobi wrote:I guess im the only one that hates this sidestep. Its just OP and doesnt look well :/
I agree, sidestepping should be slower than walking 1sm horizontal or vertical but a little quicker than walking the 2sm to the same square.
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Chaosweaver
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June 16, 2013, 02:55:14 PM

I think it's fine, makes movement efficiency more important in combat which is cool.
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Franco
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June 16, 2013, 04:47:34 PM

Agent Green wrote:I agree, sidestepping should be slower than walking 1sm horizontal or vertical but a little quicker than walking the 2sm to the same square.
Being slower would make the sidestep very strange. The way to go is having a cooldown to walk again after a sidestep.
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Ricardo
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June 16, 2013, 05:24:10 PM

This would be no problem at all if Phobos had a hex grid instead of a square grid. But I guess it's too late for that now.
Agent Green
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June 16, 2013, 06:53:17 PM

I guess we will never know till we play the game :evil:
Redshrike
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June 16, 2013, 07:37:22 PM

You know what's way more annoying than having diagonal walking?
Not having diagonal walking.
Robbert
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June 16, 2013, 07:38:03 PM

Walking diagonal is something you'd need to get used to. It goes 1.41 times slower (sqrt of 2) than walking straight so it is not faster at all. It's the true speed.
Agent Green
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June 16, 2013, 10:40:04 PM

Robbert wrote:Walking diagonal is something you'd need to get used to. It goes 1.41 times slower (sqrt of 2) than walking straight so it is not faster at all. It's the true speed.
:like: That's what I meant, just without using the mathss. Glad to see that is the way
Gavriel
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June 18, 2013, 05:16:01 AM

This is really great, but isn't that a bug at around 0:13? Look at the roof.
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Ricardo
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June 18, 2013, 05:29:15 AM

Robbert wrote:Walking diagonal is something you'd need to get used to. It goes 1.41 times slower (sqrt of 2) than walking straight so it is not faster at all. It's the true speed.
Having the everyone walk at 1/sqrt(2) at the diagonals solves the issue, but I would still prefer hex grid maps, a much more elegant solution.
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